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Saturday, August 31, 2013

Glover

Yet another 3D collect-a-thon, Glover is the same as just about every other adventure game for the N64.  After playing it for a while, it's obvious that the controls take a bit of getting used to and the character seems to have a mind of its own from time to time.  The game mechanics are rather unique.  The player runs around as a Glove looking for a special ball.  When they find the ball, the player now has an entirely new moveset to traverse the levels and solve different problems.  It's a good idea but, as I said, the controls are a little unresponsive for a hardcore player.  For a casual gamer, this game is fine.

The menus and UI are extremely simple in design and control which is nice.  It's apparent that this game was designed for a younger audience judging by the color scheme and funny looking characters.  Bright colors and very definite features make this game easy to look at.  It's also worth noting that almost all of the text in this game is very large and easy to read.

The sounds and music in this game are very distinct and blend in rather well.  There is very traditional N64 music in the levels that you could listen to all day (which some kids do).  Even the subtlest of sound effects seem to give this game a nice, enjoyable feel.  As with any of the revolutionary 3D N64 games, Glover has a couple points where it can be broken.

All in all this game really isn't bad at all.  I recall playing it once or twice a long time ago and it seemed to do a good job at entertaining my wee adolescent brain.  It's rather obvious that Hasbro and Interactive Studios really wanted to jump into the mainstream gaming world as this game is painfully similar to that of Super Mario 64, Donkey Kong 64, and Banjo Kazooie.  Of course, that's not necessarily a bad thing, but it does seem rather silly.

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